struct fragment
{
	float4 position  : POSITION;
	float4 color0    : COLOR0;
	float2 texcoord0 : TEXCOORD0;
};

struct pixel
{
	float4 color : COLOR;
};

pixel main( fragment IN,
		    const uniform sampler2D texture,
			const uniform float1 aval)
			const uniform float1 amount)
{
	pixel OUT;
	OUT.color = float4(1,0,0,1);//texelcolor*IN.color0;
	return OUT;

	
	
	
}
