struct fragment
{
	float4 position  : POSITION;
	float4 color0    : COLOR0;
	float2 texcoord0 : TEXCOORD0;
};

struct pixel
{
	float4 color : COLOR;
};

pixel main( fragment IN,
		    uniform sampler2D texture,
			uniform float1 valo)
{
	pixel OUT;

	float localvalo = valo;
	float4 texelcolor = tex2D(texture, IN.texcoord0);
	texelcolor *= texelcolor;

	OUT.color = texelcolor*localvalo*0.45;
	return OUT;

	
	
	
}
